![]() There will be an actual game update and more news within the next few days. schema, the Schine crew, and the StarLoader Team & Community.Ī SSL cache issue has caused the launcher to think that the certificate is expired. Special thanks to the StarLoader Team & Community as well.) (special thanks to all the people working on the code already, enabling new updates. If you like to contribute, please feel free to send me (schema) a PM in the StarMade discord. The code is currently open on an invite-based system until we made sure that everything is in order. Check the StarLoader discord for tutorials. The modding API is a work in progress and subject to change, but many of the core systems are in place. Servers may still experience a few bugs, however, but hopefully not many. Joining modded servers will automatically download the mods needed to join. Note that there may be some bugs, please report these to the StarLoader discord There is also an addition of an in-development mod loader. Defensive effects (such as armor chambers and innate defenses from the BlockBehaviorConfig) are now functional. Fixed an issue where all defense ratings were multiplied by zero.Effects and defenses now use a more straightforward formula, where the defense rating subtracts a percentage of incoming damage in the corresponding offensive effect type.Made factory progress bars not factoring in the Factory Bake Time chamber.Fixed the "Require authentication" being enabled by default, making people unable to log into single player without uplink.It fixes a few bugs, as well adds a mod-loader. schema & the Schine Team, the mod-launcher team, and contributers.Īs announced this is a minor update by the community, already using the opened codebase. We're also getting the bug tracker back up, and will likely make a fresh start to clean up and to not overwhelm newcomers. If you would like to contribute, please send me a quick DM on discord Since it's not a small project, it will take a little until things take off. We have gotten some new contributors on the repository of the code. Added notification dialog when joining a server that has mods enabled Fixed weapons dealing 1/3rd of their intended damage Fixed customBlockConfig being ignored when mods are enabled This is a small update, that fixes some issues with mods as well as balane: If you are interested in getting access to the source code, feel free to message me (schema) via Discord.Ĭommunity Update from the Mod-Launcher Team: Some smaller fixes, and one major bug where block ids where desynced between client and server Fixed turrets being unpowered if a single turret lost it's rail docker If you like to get access to the source code, just PM me on discord, and I'll add you. Fixed issue with game freezing when relogging from a server First selected entity will no longer be pinned as AI target Changed credits to be a long, so you can have much more credits You can help Wookieepedia by expanding it.Here is another update brought to you by the community. Appearances This in-universe list is incomplete. Warhead Launchers were found on the super tank during the Second Battle of Geonosis.Ĭoncussion weapons utilized armor-piercing warheads, while proton torpedoes were armed with a proton-scattering energy warhead. The word was also used as a generic term for such ordnance. Other types included the advanced torpedo, missile, advanced missile, and mag pulse. Warhead referred to the explosive carried by projectile weapons designed to detonate on impact with or proximity to a given target, such as the concussion missile or proton torpedo. This article is about the explosive. You may be looking for the Star Wars Rebels episode named " Warhead". ![]()
0 Comments
Leave a Reply. |